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New Side Winder mod

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New Side Winder mod

Post by Rose on Fri Jul 30, 2010 11:47 am

Hi folks

This is my latest attempt at modding sidewinder.

It has.........

1. snipers bullets that spawn needles when they hit something.

2. Mines that can be dropped from MC using the flash light, but make sure you are running when you do it !!

3. Extra weapons effects that can be triggered from the vehicles by using the flash light button.

a) the ghost will jump but do not fall all the way from the top of the map without using the jump function to slow your fall or you will die
b) carpet bomber shees. They now release a cluster of sticky plasma grenades as well as the usual weapons
c) turrets and both hogs have a needle defensive shot (but to be honest, so far I've hit nothing with it)
d) Scorpions have a massive burst of plasma that is vaguely effective !!!!

4. All ports are marked and you can access and use the area in the middle and at the sides of the map. The only way down is through the two vents.

The map supports snipers and shotties as well as a heavy weapon version so the map cycle is currently
Snipers CTF
Snipers Team Slayer
HW CTF
HW Team Slayer

There is of course a down load that can be obtained from our downloads section.
http://www.dtk-clan.net/halo-maps-f15/downloads-for-dtk-side-winder-wwwdtkclanorg-t682.htm#7414


but it is not necessary to have it to play as I have not included many changes in the way the map looks, it's still a good idea to install it though.

Any feedback gratefully received

Cheers

Rose
XXX

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Re: New Side Winder mod

Post by nick on Fri Jul 30, 2010 12:40 pm

I have played it with Gemma today and can vouch for not NEEDING the map, but as always, its better with it Smile



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Re: New Side Winder mod

Post by Ghost on Mon Aug 02, 2010 11:00 am

At last a map to replace the plain jain Sidewinder!
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Re: New Side Winder mod

Post by nick on Mon Aug 02, 2010 12:57 pm

we've had a few sidewinder mods before james, wasted winder for one
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Re: New Side Winder mod

Post by bat on Mon Aug 02, 2010 2:17 pm

I played today for some hours on it. If behaves strange, if you ask me. Tankshots have allmost no effect. Sniperbullets sometimes kill fast - sometimes not. It gives me the impression as if everyone would lag - but their ping is ok. I dont know - maybe i played too long no halo...

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Re: New Side Winder mod

Post by Rose on Mon Aug 02, 2010 11:37 pm

I'm sorry to hear that Alex. I can't think why the normal weapons should do that. Maybe it's a case of too many modifications ! Has anyone else had this problem ?

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Re: New Side Winder mod

Post by Atomis on Tue Aug 03, 2010 1:44 am

No problem for me, I continue to kill everyone with these weapons (rocket or snipe)


Pat

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Re: New Side Winder mod

Post by holycow on Tue Aug 03, 2010 3:17 am

Hmmm not that I have noticed, but then again I may have been distracted by all the prity lights. I will take closer note when im next on Gemma and let you know if I see the same as Alex.

I have noted that as the Martians bullets travel through my skull there is even more echo.

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Re: New Side Winder mod

Post by bat on Wed Aug 04, 2010 3:05 pm

After playing now again on this mod, i notice less strange behavior. It was fun. Maybe i will learn it.

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Re: New Side Winder mod

Post by Atomis on Wed Aug 04, 2010 4:44 pm

LooooooooooL Alex, welcome back


The martian


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Re: New Side Winder mod

Post by Rose on Wed Aug 04, 2010 11:01 pm

Glad you enjoyed it Alex and also that the strange behavior has stopped !! I've really been enjoying the server and find the jumping ghosts quite lot of fun. They will feature in other maps from now on !!!

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Re: New Side Winder mod

Post by nick on Thu Aug 05, 2010 3:18 am

I think I know how you did them, and im impressed, some creative thinking there gemma
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Re: New Side Winder mod

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